For example, to build a lockpick you need to buy a turnip from a vending machine and take it to a cage where an unseen animal lives in a lab room. This is one of those games where you are likely to be diving into your inventory constantly and using items in a haphazard fashion to solve obscure puzzles. Similar to a number of those games from back in the day, like “Grim Fandango,” it’s filled with puzzles that turn on abstruse logic. It is well written - stuffed with a number of lol-worthy gags - and nicely animated, but I can’t say I enjoyed playing it. “Mutropolis” is a point-and-click game that, for better or worse, harks back to classics of the genre from the 1980s and 1990s. Over the course of his investigation he befriends the goddess Isis who is keen on preventing her brother Seth (Totel kidnapper) from performing a blood rite that will lead to humanity’s eternal enslavement. After Henry comes to, he returns to the laboratory station that serves as the headquarters for the expedition to piece together the circumstances surrounding his boss’s kidnapping. (To the antediluvian eyes of us 21st century people, the mural seems to also depict a bit of the New York skyline, but such knowledge is lost on the Martian academics.) Alas, they have little time to contemplate their momentous finding before their lighting equipment fails and, in the ensuing darkness, they are set upon by an assailant who knocks Henry out, kidnaps Totel and defaces the mural. As much as Henry respects his boss, he is skeptical about the reality of “Mutropolis.” However, after he discovers a hidden wall in a cave that leads to a mural with the faded letters TROPO on it, he and colleagues begin to wonder if their leader might be onto something.
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